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The atmospheric brilliance immerses players in a world of palpable dread, enhanced by stellar graphics and haunting sound design. The narrative is a gripping journey into psychological horror, unveiling a chilling mystery.

Gameplay is both intuitive and challenging, with well-designed puzzles that add to the overall immersion. The visual aesthetics, from dimly lit corridors to nightmare-inducing creatures, contribute to an unforgettable experience.

If you crave heart-pounding scares, atmospheric tension, and a compelling narrative, this game is a must-play. Brace yourself for a descent into madness – you won't be disappointed!

I wanted to extend my deepest gratitude for your incredibly detailed and captivating feedback on my game. Your description of the atmospheric brilliancestellar graphics, and haunting sound design truly captures the essence of the experience I aimed to create. It's truly heartening to hear that the narrative succeeded in taking you on a gripping journey into psychological horror, revealing a chilling mystery along the way.

Your recognition of the intuitive and challenging gameplay, along with the well-designed puzzles that contribute to the overall immersion, is immensely gratifying to hear. I'm thrilled that the visual aesthetics, from the dimly lit corridors to the nightmare-inducing creatures, have left such a profound impression, adding to an unforgettable experience for you.

Knowing that the game has fulfilled the desire for heart-pounding scaresatmospheric tension, and a compelling narrative is incredibly rewarding. Your kind words have reinforced my commitment to delivering an unforgettable experience. I'm truly grateful for your support and enthusiasm.

Thank you once again for sharing your thoughts. Your feedback has provided a renewed sense of motivation and inspiration.

Yeah you know what, no normal person writes like that

I could Wright like this then.. thanks yous 4 th cumment.. lol.

I'm a big horror fan and this game was awesome in my opinion. The atmosphere of the house was beautifully made and it kept me on edge. The audio of the outside world were great to hear, the sounds of the birds and in the distance were perfect and especially the inside of the house. The jump scares were actually pretty good and they did catch me off guard a lot which I liked. Now here are some certain issue that I trouble with. First its sometimes hard to know what how to leave certain rooms for example, in that small building behind the main house where I got scared by the woman in a hospital gown I didn't really know how to progress further in the game until I randomly zoomed into one of the photos and she disappeared. To me it was confusing as I was looking around for a long time trying to figure out how to leave that area and never expected that to work. Maybe hopefully we can get a hint on how to escape the area. Second the VHS tape movement. Its that when I look around and try to interact with an object the crosshairs moves around a little too much and I have to keep readjusting onto the thing I wanna touch in the game. Lastly the final VHS recording where I'm in the bathroom was confusing a bit. I didn't know if I have to keep walking around and certain events happened randomly or do I just keep interacting with certain objects in order for me to progress through the game. But overall even though this game is still in its development stage I enjoyed the experience a lot and had a bunch of fun playing and I can't wait to see its full potential.

Thank you for sharing your feedback on the horror game. It's great to hear that you enjoyed the game and found the atmosphere of the house well-crafted, keeping you on edge. The audio design, including the sounds of the birds and the distant noises, added to the immersive experience. The jump scares were effective in catching you off guard, which added to the thrill.

I understand your concerns regarding certain aspects of the game. It can be frustrating when it's not clear how to progress or leave certain rooms, such as the small building behind the main house. Having hints or clearer instructions on how to escape specific areas could be helpful for smoother gameplay.

Regarding the movement of the crosshairs on the VHS tape, I can see how it can be a bit cumbersome to readjust and interact with objects. Streamlining this interaction to make it more intuitive and precise could enhance the overall gameplay experience.

The final VHS recording in the bathroom caused some confusion for you in terms of whether to keep walking around or interact with specific objects to progress. Providing clearer guidance or instructions in such scenarios can help players navigate through the game more smoothly.

Overall, despite these minor issues, it's wonderful to hear that you had a lot of fun playing the game and you're excited to see its full potential. Your feedback will be valuable for the developers to improve and refine the game as it continues to be developed.

 Improving the game based on the suggestions provided. Rest assured, I will continue working diligently to implement the recommended changes and enhancements to make the game even better. Thank you. You are awesome.

I enjoyed the playthrough. Well done on the game

Das Spiel selbst ist gar nicht mal so schlecht, aber ich muss sagen, dass ich des öfteren nicht genau wusste was jetzt der nächste Schritt sein soll. Auf Bugs, sowohl grafisch als auch soundtechnisch habe ich ja hingewiesen und die Gameplayfehler kann man ja auch hier im Video nachvollziehen. Alles in allem guter Umfang und durchaus gut gelungen, mit etwas Feinschliff sicher für Fans des Genres eine klare Empfehlung ;)